This is a rough draft of (essentially) trading card sized reference cards for the Bastards of Foreven. Currently the prototypes include NPCs, small craft, starships, vehicles, and planets. This could (potentially) be expanded to animal encounters, organizations, criminal groups, equipment, and more. I'm currently seeking input on the idea to see if it has any interest. Comments and criticism welcome. 3.5 x 2.5 inch (standard poker size) cards, pic above shows the front on the top row, with the back below it.
Thursday, January 31, 2013
Wednesday, October 3, 2012
Hot Spot 1: Drifters Dock Released!
Starships aren't built in a studio; they're forged in the Ironworks.
Welcome to Hot Spots, the latest release from DSL Ironworks. Hot Spots are designed to be quick locations used in your Traveller games. Need a bar for a shady meeting in a hurry? Perhaps a desert outpost, a landing bay, starport concourse, or an ancient ruin? Hot Spots are designed to fill that need, featuring full color interior and exterior renders, scalable maps, notable NPcs, and adventure hooks to give the busy GM everything he or she needs to drop that location into their campaign.
Hot Spots are compatible with all Traveller products, but setting neutral so that they can be dropped into any campaign. Background details are left vague enough so that each GM can fill them in with information that fits their game.
Welcome to Hot Spots, the latest release from DSL Ironworks. Hot Spots are designed to be quick locations used in your Traveller games. Need a bar for a shady meeting in a hurry? Perhaps a desert outpost, a landing bay, starport concourse, or an ancient ruin? Hot Spots are designed to fill that need, featuring full color interior and exterior renders, scalable maps, notable NPcs, and adventure hooks to give the busy GM everything he or she needs to drop that location into their campaign.
Hot Spots are compatible with all Traveller products, but setting neutral so that they can be dropped into any campaign. Background details are left vague enough so that each GM can fill them in with information that fits their game.
Drifters Dock, Hot Spot 1 is available exclusively through DriveThruRPG.com
Thursday, July 19, 2012
Greetings and salutations
from the Ironworks. To celebrate the
crazy hot weather lately, we here at DSL Ironworks have decided to have a
little fun, occupy some time while sitting around the A/C, and give away some prizes. So, it's contest time - a deckplan contest,
to be precise, with a twist. We've put
together a relatively simple base 3d model, complete with templates for the
deckplan, BUMP map, and texture map.
Download the files, stat out the ship, draw up the deckplans, and then
give it your very own paintjob! Submit
your design files (stats, deckplan, and texture files) to DSLIronworks at
Gmail.com to enter. The number of
winners will be determined by the number of entries, with a minimum of 5
winners.
1st Place - Digital versions of DSL Ironworks complete line,
plus a print copy of TM1 - Reprieve-class Escape Pod. 2nd
Place - Digital and print versions of TM1 -
Repreive-class Escape Pod. 3rd Place - Digital
versions of the Quick Decks line of products. 4th Place - Digital versions of any two
Quick Decks products. 5th Place - Digital version of any one
Quick Decks products. Now, these are
just the basic prizes, and some additional swag may be added. All entries will also be collected into a
free PDF to share with the Traveller community at large, with stats, deckplans,
and rendered images of your paint job.
The rules are simple - the
ship design must be 150 dtons, use
the provided deckplan layout, and use the Mongoose
rules (mostly to avoid any licensing issues). Why 150 dtons? It's something different, and creates some
interesting design choices. As for what
type of ship...well, that's entirely up to you - escort, yacht, trader,
whatever you decide to design. And it
doesn't need to be a full starship either - it could be a system defense boat,
heavy shuttle, interplanetary shuttle, or something else entirely. It's all up to you.
One last thing - final
submission date for entries is August
20th, and the winners will be announced August 31st. You can download the file package from the DSL Ironworks Blog (http://dsl-ironworks.blogspot.com/) or the DSL Ironworks Facebook group (https://www.facebook.com/groups/389798864400967/).
Tuesday, June 19, 2012
DSL Ironworks Facebook group.
If you're interested, the home of DSL Ironworks on Facebook is moving to a new Group, as opposed to a Page. You can find it here - DSL Ironworks on Facebook. Basically, I decided on the move to a group to allow a bit more functionality, and as a place to consolidate all of the information for DSL Ironworks and this blog. I'll still be making occasional updates here, but most information will be coming out through either the DSL Ironworks blog or Facebook group. If you've been following me here (or just stumbled across me), I'd urge you to check out those two places. By way of celebration, I'll be releasing a few goodies through the FB group over the next few weeks. I hope to see you all there!
Monday, June 18, 2012
Work in Progress
Just a couple of shots of WIPs for future DSL Ironworks products. More info is available at the DSL Ironworks blog.
Thursday, June 7, 2012
Latest project...
Over at the Ironworks, I've been working on some ideas for deckplans using vector graphics...the basic premise is to have one page able to produce battle maps in a variety of scales (15 mm, 25 mm, or whatever suits you). This is a mockup of the first test bed, a Kankur-class Frontier Courier, 200 dtons. Both sets of maps (single page overview and 15 mm battlemap) were produced from one single page pdf using adobe acrobat X. The battlemap measures roughly 22 inches by 34 inches. I'm also working on putting together the 25 mm version, which totals 24 pages total.
Monday, June 4, 2012
Learning curve...
I put up a new cover pic for the DSL Ironworks Facebook page. There was something about it that bothered me a bit, and I couldn't put my finger on it until Wayne (Scarecrow) Peters pointed it out - the lighting was fairly screwed up. Hat tip to Wayne and Andrew Boulton for sharing some tips to help improve the pic. The top was one version of the original, the bottom the revised version. The problem was the light was from the wrong angle, and the shadows were way too light. I definitely like the revised version better. I'll be revisiting this pic at some point when I have more time.
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