Friday, November 19, 2010

Work continues on the tender...

  I'm still working on my wedge design for the sooner-or-later GURPS game I intend to run.  I eneded up having to rework a shitload of things on the basic model, so I scrapped what texturing I had done and started over.  Turned out to be a good thing, because the texturing is going a hell of a lot better the second time around.  Let that be a lesson, kids...make sure your mesh is straight and square BEFORE texturing, because if it's not, you're going to hate life.  Here's a clay render of it once I started texturing...


And here's a shot of it with it's new paint job in progress.  The bump map isn't popping like I'd expected, so I assume some more tinkering will be in order.

1 comment:

Shawn Driscoll said...

Now I'm even more tempted to model a Gazelle Class Close Escort.