I'm still working on my wedge design for the sooner-or-later GURPS game I intend to run. I eneded up having to rework a shitload of things on the basic model, so I scrapped what texturing I had done and started over. Turned out to be a good thing, because the texturing is going a hell of a lot better the second time around. Let that be a lesson, kids...make sure your mesh is straight and square BEFORE texturing, because if it's not, you're going to hate life. Here's a clay render of it once I started texturing...
And here's a shot of it with it's new paint job in progress. The bump map isn't popping like I'd expected, so I assume some more tinkering will be in order.
1 comment:
Now I'm even more tempted to model a Gazelle Class Close Escort.
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